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Exporting from bethesda creation kit
Exporting from bethesda creation kit





Either way, you need to manually drag and drop the DDS file(s) over into the Add/Remove Files to Archive window. 0000XXXX.dds) or additional ones, I think you only need to upload the newest one but its safe to upload all of them. Like the one above, in this directory there will either be a single DDS file (ie.Skyrim Special Edition\ Data\ textures\ actors\ character\ FaceGenData\ FaceTint\ EXAMPLEMOD.ESP\ Either way, you need to manually drag and drop the NIF file(s) over into the Add/Remove Files to Archive window. Do note that if you're running the CK in Admin mode, I believe this drag n drop procedure doesn't work - it's happened to me before.

exporting from bethesda creation kit

0000XXXX.nif) or additional ones, I think you only need the newest one but it's safe to upload all of them.

  • In this directory there will either be a single NIF file (ie.
  • Skyrim Special Edition\ Data\ meshes\ actors\ character\ FaceGenData\ FaceGeom\ EXAMPLEMOD.ESP\ When you're ready to upload the mod for XboxĮxample follower mod name: EXAMPLEMOD.ESPġ) Click on File>Archive Plugin to >XB1Ģ) A window in the CK will appear that says "Add/Remove Files to Archive", make sure "Xbox One" is selected as it should since you chose XB1 earlier.ģ) You need to manually add the Facegen data files for this mod located in the following directories of your PC:

    exporting from bethesda creation kit exporting from bethesda creation kit

    There are several resources online that share how to do this, including YouTube.







    Exporting from bethesda creation kit