
This means an audio team explored Iceland as well. The core creative team, including Senua actor Melina Juergens, explored the locations, too, in order for Ninja Theory to become fully wrapped in the area’s immersive qualities. Eventually, Sagafilm helped capture the essence of 40 separate locations, which were later narrowed down to be the long journey players will take in the sequel. Captivated by the beauty of Iceland, the director began to think of ideas for Senua’s Saga: Hellblade II. The goal, writer and director Tameem Antoniades said, is to “capture that sense of awe and epic of Senua’s journey, as she travels hundreds of miles seamlessly across Iceland, and reproduce it, recreate it - a ninth-century version of Iceland that is as real and immersive as possible.”Īntoniades said he went traveling following the development of the original Hellblade.

Ninja Theory’s second episode of its Dreadnought Diaries series explains the process the team went through when creating its sequel.

Senua’s Saga: Hellblade II will use real-life inspiration from Iceland when Senua takes her journey on Xbox Series X.
